Info


Some information and tips about using program, installation, performances and required hardware



biComplexMod1
preset values

Usage informations

Some information about using program

glChAoS.P

glChAoS.P / glChAoSP: Opengl Chaotic Attractors of Slight (dot) Particles A real time 3D strange attractor scout.

Yes, another attractor visualizer, but glChAoS.P allows you to explore interactively any attractor type, modifyng linearly the values and displaying the changes obtained, immediately, in 3D and in realtime.

With several options:
    - 100 Million of particles in minus of 1.6 GByte of VRAM (Slight (dot) Particles)
    - Pointsprite and billboard particles type
    - 3D blended/solid/lighted particles
    - Distance and alpha attenuation
    - Full customizable colors, with several color palettes
    - Customizable glow effects: gaussian/threshold/gaussian+threshold
    - Customizable FXAA filter
    - Motion blur
    - Post processing image correction:
    - gamma - exposure - brightness - contrast - toneMapping

... and more

For more usage info: glChAoS.P info

Hardware required:

Theoretically all graphics card that supports OpenGL 4.0 supports also OpenGL 4.5, depends only from drivers (and O.S.)

About the GPUs that support the OpenGL 4.5 (with appropriate drivers and OS permitting):
    - NVidia starting from GT/GTX 4xx series
    - AMD starting from HD 5xxx series
    - Intel starting from Ivy Bridge/Bay Trail CPUs (with HD 4000/2500 graphics)

    - GPU starting from AMD HD 7970 / NVidia GTX 670 or with better performance
    - CPU with 2 or more cores

About performance

Glow effects, mostly with sigma > 5, requires expensive calculations in tems of performance

If you have solw performance try, in this order:
    - Prefer Pointsprite on AMD and Intel GPU (sensible difference of performance)
    - Disable GlowEffects and/or FXAA
    - Decrease number of particles buffer < 3000
    - Decrease point size (if you can)
    - try squared 1024x1024 window size (from Settings panel)

Supported Operating systems:

Microsoft Windows, Linux/Unix, Mac OS X

Tested Operating System Versions:
    - Microsoft Windows 7/8.x/10
    - Linux distributions: Ubuntu 16.04/18.04, Fedora 27/28
    - Mac OS X 10.14 (Mojave)

Executables

No installation program is provided: just clone it form github or download the archive and decompress it in a folder whatever: only the internal directories structure must be preserved.

For Windows and Linux glChAoSP uses OpenGL 4.5 with AZDO (Approaching Zero Driver Overhead) and a separate thread (multithread) emitter/generator of particles with memory mapped directly on GPU vRAM.

On Mac OS X, for a limitation of the OS (from Mojave Apple have deprecated OpenGL) there is a downgraded version that use OpenGL 4.1 (higher possible) with a separate thread emitter/generator that use the conventional CPU memory.

Are provided executable for the followings OS:

More about program

More about hardware requirements, use/installation, bugs and bugs fix, FAQ, etc, I remand you to GitHub main page of glChAoS.P

Mouse and keyboard shortcuts

Mouse left button:
    - Double click: toggle fullscreen/windowed
    - Drag : rotate object
    - Shift & Drag: rotate on X
    - Ctrl & Drag: rotate on Y
    - Alt & Drag: rotate on Z
    - Super & Drag: rotate on Z
Mouse right button:
    - Drag vertical: Dolly camera (zoom)
    - Ctrl & Drag : Pan camera
    - Shift & Drag : Pan camera
Keys
    - Esc : show/hide GUI
    - F11 : toggle fullscreen/windowed
    - Space: Restart attractor (like button)
    - SHIFT-PrtSc: Screenshot silently (w/o GUI)
    - CTRL-PrtSc: Screenshot with prompt filename (w/o GUI)
    - ALT or SUPER-PrtSc: Capture screen with GUI
GUI interface
The values in many controls can be changed via mouse drag, in this case you can associate also key modifier as helper:
    - ALT & Drag : value increment/decrement slower
    - Shift & Drag : value increment/decrement faster
    - Ctrl + Click or Double Click: enter to edit value

Program informations

The application settings are saved in the glChAoSP.cfg file, in the same folder where the executable resides. Is text file (with json syntax), you can edit it (with careful) or delete it to return to default settings.

The program, at first use, starts with a viewport of 1024x1024 pixels:
this is thought for slow performances GPUs (more little and squared textures), but the window is resizable, and you can set it to start to the desired resolution in *settings (F8)* window.

Also the font size is thinked for an initial FullHD (1920x1080) display, as well as the widgets dimensions are linked to font size, so if you have a more elevated DPI and want a bigger appearance, changing fonts size you resize also the controls.
In settings fase, the fonts can appear slightly 'blurred', after you have selected a preferred dimension and have saved settings, restart the program for a clear font appearance.

You can also switch in full screen mode (and vice versa) with double-click on background of the main window or with F11 key

The positions and sizes of the inside windows are always auto-saved in the imgui.ini file, , in the same folder where the executable resides: delete it to return to default settings.

The initial parameters of any attractors family are in the folder “startData”.
The folder “ChaoticAttractors” contains several (my) saved data.
Both files type have same format and a symbolic extension “*.sca” (acronym of Strange Chaotic Attractor), but in reality are a text file with json syntax.

The folder “colorMaps” contains default palette file “palette.json”, additional colorMaps files are provided: they can be loaded from “palette window” (open it clicking on graphic color map button).
(look at the section "3rd party tools" for attribution and relative user license)